RPPR Episode 149: Labyrinths and Mazes – Linear and Nonlinear Scenario Design

News: Patreon is keeping the current fee structure. If you canceled your patronage to RPPR because of the proposed changed, fear no more! Everything will be the same. Synopsis: Labyrinths and mazes may seem similar but they diverge in one important aspect. A labyrinth has only one path to its goal (linear) while a maze features multiple paths to multiple destinations (nonlinear). Bill and I talk about designing linear and nonlinear scenarios and their place in creating great campaigns. We also have shout outs and anecdotes! Shout Outs * The Labyrinth in Culture and Society:A fascinating examination of the trope from ancient to modern times. * Retronauts podcast: Old school vidya games covered in detail. * Ultimate Beastmaster: Why do I find this dumb show so entertaining? * I Only Listen to the Mountain Goats: More than you could ever imagine about the band and their songs. * Killing Floor 2: Now with chicken suit. All is complete. * Node Based Scenario Design: Good blog article on the episode’s topic. * Night in the Woods: Fun indie video game about living in a small town. * Chillhop Music: A lofi hip hop record label. I dig it! Song: Old Haunts by 2 Mello

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.