RPPR Episode 37: Set the Pace

Pacing is vital to form of storytelling, yet it seems to be overlooked in role playing games. After running a dozen games at Gencon and Dragoncon this year, I realized how important a proper pace is for a RPG. Tom and I discuss the importance of pacing, how to improve pacing in a game and what kind of mistakes a GM should avoid when running a game. Plus, a new letter from Tom, anecdotes and a favorite forum thread. If you’re a fan of RPPR’s Actual Plays, please consider donating to the AP Feed ransom. 🙂 Please note that the Goblin Hulk is being delayed but it will come out. Check out a preview of the cover in this RPPR forums thread. Also check out the best question ever asked in our forums. Shout-Outs * Alpha-Omega: The Encountered – crazy post-apocalyptic monsters. Great art and plenty of adventure fodder for sci-fi and horror games. * The Devil’s Tomb: a bad horror movie, a shameful path. Also: Henry Rollins. * Kerberos Club and This Favored Land – Awesome historical superhero campaign settings for Wild Talents but enough material for use with any superhero games. * Dead Man’s Shoes: UK thriller about a former SAS soldier terrorizing small town drug dealers. Fairly grim. * Shark Tank: A reality TV show about haggling and bargaining. Watch it to better roleplay your next negotiation scene. * Hoarders: This is the true face of insanity. Tragic, creepy and horrifying Music: War Against the Robots by Ben Base.

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.