RPPR Episode 56: But the Railroading’s on Time

RPPR News: We have a mirror of all of our episodes on archive.org. Catch up with our older episodes or send the link to a friend to introduce them to us.  I’ve also updated the Zombies of the World blog going behind the scenes on how I created it. Synopsis: Running a game in a timely manner is a daunting task. Many convention games fail to finish in 4 hours and a lot of players think that 6-12 hours for a single session is normal. We here at RPPR get shit done and want to help you also get shit done. How can you keep a game running without wasting a lot of time? Tom has a letter, shout outs and an anecdote from Tom’s latest Call of Cthulhu game. Shout outs: * The blog of Ab3: The writer behind the Ab3 rants has his own blog with new material. Check it out! * Marble Hornets DVD: One of the freakiest things I’ve seen in a long time now on DVD. Get it or Slender Man will take you. * Jane’s Flighter Anthology: old flight sim. Blow up or fly Air Force One. * Tenebre: Masterpiece giallo from Argento. A serial killer stalks a writer in Rome. Great soundtrack as well. * The Return of Godzilla: A classic Godzilla must smash all things movie. * Arkham Horror and Mansions of Madness: Must play board games for dedicated Lovecraft fans. * Betrayal at House on the Hill: A new edition of this board game is out which fixes a number of errors in the first edition. * Lead and Gold: Great multiplayer shooter set in the Wild West. Cheap too! * The Indie Humble Bundle: Get 5 computer games for whatever price you wish to pay. * Your Highness: A stoner fantasy comedy. Pineapple Express with wizards and weed. * OSS Training Films: Learn how to derail trains and infiltrate enemy territory OSS style. Music: Airbrushed by Anamaguchi

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.