RPPR Episode 64: Adventures in Adventuring

News: This episode is sponsored by Audible Books. Sign up today and get a free 14 day trial and audiobook. Zombies of the World is on sale during October! Save $5 off the print edition or $2 off the ebook edition. Synopsis: Adventure design for long term campaigns is different than designing for a one shot scenario. Keeping up with the entirety of a complex ruleset is impossible for a campaign so you must determine what rules to keep track of and what to ignore. Adventures have to be geared to specific player characters. You can’t keep adding on new elements into the campaign. Instead, you must provide closure for the plot elements you do introduce. We discuss all of these topics and more. Furthermore, Tom has a new letter, shout outs and more. Shout outs: * Com Truise: Ultra chillax 80s style electronic music. Check out the ultimate 80s cyberpunk music video. * I Sell the Dead: Grave robbers sell corpses to doctors. Undead appear. Hilarity ensues. * Shadow of a Dead Star: Sci-fi horror novel delving into the depravities of the cybernetics black market. * Adventures of Pete and Pete: One of the great shows made by Nickelodeon in the 90s. * Z.N.A: Zombie survival horror novella. Worth the 99 cents to a zombie fan. * Delilah Dirk: High adventure webcomic with incredible art. * Monster Pulse: Kids with monsters fight an evil government conspiracy. * Hark A Vagrant: A print edition of one of the funniest webcomics of all time. Song: League of Extraordinary Adventurers by Sounda

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.