RPPR Episode 69: Critique of Cthulhu

News: The Killsplosion alpha rules are out! If you contributed to the ransom and selected playtesting as a reward, you should have them. Also, we have a RPPR Minecraft server. Check it out on Jan 22 3 to 5 pm CST for our first RPPR Minecraft event! Synopsis: Call of Cthulhu is an institution of role playing, but few gamers truly appreciate it for what it is. Tom, Caleb and I break down the game mechanics, meta-game issues and themes of the Cthulhu Mythos in order to explain the good, bad and ugly of this venerable game. Many players dismiss Call of Cthulhu as a very rigid and narrowly focused game, but it offers a far richer gaming experience if you know how to play and more importantly run this game right!.  Tom also has a letter, shout outs and an anecdote! Shout outs * Instant City: A study in urban sprawl, globalization and politics. * The Tunnel: Freaky horror movie with an urban exploration angle. * Maniac Mansion 2: A classic adventure game with a twisted sense of humor. * Horse ebooks: The funniest twitter account in existence. Too many horses. Throw a horse away. * Fake iphone text: Generate iphone conversations as a handout in games. * Parker: The Outfit: Hardboiled crime graphic novel. Great art and dialogue. * Scary Stories to Tell in the Dark: IT IS RUINED FOREVER WTF * The Movies: A video game about making movies. ACTION * Tinker Tailor Soldier Spy: Gary Oldman says so much in so few words. Brilliant spy movie. Music: What A Friend We Have In Cthulhu by the Fump and Cthulhu is my co-pilot by Smart Bomb Radio  

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.