RPPR Episode 78: Base Raiding 101

News: Base Raiders, the new RPPR Kickstarter is now online. Contribute now! Learn more at the Base Raiders website. Take the Zombie Survival Quiz at Zombies of the World Former RPPR regular Cody Walker has his own Kickstarter up for Noir City, a comic book. Check it out! The RPPR crew is just terrible at Artemis Spaceship Simulator. Watch! Synopsis: The newest RPPR Project, Base Raiders, is about dungeon crawling in a world of superheroes. But many players find that type of game boring. Dungeons are usually thought of as endless stone corridors, populated with traps and monsters but a dungeon can be so much more. You can use them in practically any genre, even modern ones. Tom and I discuss how modern ruins and abandoned places can be made into exciting dungeons for your games and what makes an evocative dungeon versus a boring one. We even design a modern dungeon on the fly for your use. Hopefully this episode will give you a new perspective on dungeons. Tom has a letter of course, and I talk about my experiences playtesting the new Dungeons and Dragons system. Shout outs: * American Royal BBQ Fest: A celebration of KC style barbeque. * New Tales of the Yellow Sign: A great new anthology of Carcosa-themed short stories from Robin Laws. * Like, Totally: A standup comedy special from Dylan Moran * Lucifer: A truly great comic about the Morningstar. A must read. * Costume Quest: Fun Halloween-themed RPG from Double Fine. * FTL: Spaceship based Roguelike. Very addicting. Music: The Descent by Kevin MacLeod

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.