The Mixed Six - Episode 2: S'mores Rage

The Mixed Six website is now up! We are currently submitting the podcast to iTunes and all other podcast services. If you enjoy The Mixed Six please subscribe to it on your podcasting app of choice. Caleb has also started a Patreon to support The Mixed Six. * Oatmeal Stout by Free State Brewing Company AND El Gose by Avery: In this week’s Dissecting Our Fun, Spence and Caleb talk about Cargo Noir and the importance of accessibility in games. * Aunt Sally by Lagunitas: The Armchair Directors compare notes on their bottom 5 superhero films and argue about what it truly means to suck. * Shakespeare Oatmeal Stout by Rogue Brewing: In Nerdsplainer, Caleb sees how many disbelieving guffaws he can provoke from Spence by explaining the evolution of SpeedRunning. * Tell-Tale Tart by Boulevard Brewing Company: In Binge Binger, the crew talks about shows they were forced to watch and came to like as a psychological coping mechanism. It’s Stockholm Syndrome television time. * Antique Amber by Crown Valley Brewing Company: In Dear Mixed Six, a seemingly innocent question about S’mores sends one of the hosts into an enraged fugue state. Christmas Ale by Schlafly Brewing Company: Finally Drunk Enough, Spence and Caleb provide a loving read of the Singularity and our boy RAY-K. Music 1. Jazz Club by Kriss 2. Requiem for a fish by The Freak Fandango Orchestra 3. Liquid Blue by The Madpix Project 4. Autumn Leaves by All Purpose Jazz 5. Hello Sinner by Boogie Belgique 6. Disappearance by Angus and Friends 7. Hello Sinner by Boogie Belgique

Om Podcasten

Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.