Chris Cavalieri, Obsidian Screens

The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT Projection has always been something of a fringe player in digital signage because of a series of technical barriers to adoption, most notably the limited operating life of the lamps, and the product and labor costs of switch them out. Laser projection has addressed that issue, but the other one that's harder to conquer is dealing with ambient light. Unless the projector is the size of a fridge, super-bright and seriously expensive, the environment's lights need to be off or dimmed and any windows covered. A startup called Obsidian Screens, based on the fringes of greater Toronto, has developed a projection screen that can show visuals that aren't washed out even with the lights on and the blinds open - and as the brand name suggests, the screens are black instead of white or silver. It's a super-thin laminated material light enough to marry with foam - like a poster with a 1/4-inch foam backing to make it rigid and ready to hang. Co-founder Chris Cavalieri and his business partner use Ambient Light Rejecting technology - something that's been around for years - but have their own "nanofilter" technology that does a better job, he says, of preserving projector brightness and visibility. And just as is the case with LED video walls, the more black on the display surface, the better the contrast. The company has been around for seven years, but remains quite small ... as they have struggled to find the right partners to specify, sells and deploy their tech. They've run into at least a couple of challenges - with end-users who were disappointed by conventional projection set-ups, and pro AV integrators who for logical reasons want to sell systems that cost a lot more and need ongoing paid support and services. Subscribe from wherever you pick up new podcasts. TRANSCRIPT Chris, thanks for joining me. You're based outside of the Greater Toronto Area and you've been working for a few years now on a company called, well, a product called Obsidian. Can you run through all of that for me?  Chris Cavalieri: Sure thing. Thanks for having me, Dave. I really appreciate taking the time to talk about it and boy, do I have lots to say. You have half an hour. Go! Chris Cavalieri: All right. Perfect. No pressure. So Obsidian, I should probably talk a little bit about projection. So what we've been trying to do and we've been doing for a while, is trying to find a way to take all the benefits. So if anyone's in digital signage, I assume there's a few listening to this what incredible things can be done with projection. So things like projection mapping holographic displays, very unique, creative stuff, and it's absolutely fantastic, and when we started out, we looked at things and said, like, why isn't this used more?  You know, we go to retail stores, we're going to shopping centers and there are LEDs, we've got LCD video walls now and only a few set cases, maybe a performance or display are using projection to its full potential and it begs the question is why, and that why is how we found it, our idea of Obsidian, which is to create a solution to get those benefits projection and make it a lot more accessible and practical in place of, or as an option compared to say our elite typical LED signage and LCD video walls.  So, I mean, projection, it's very renovation friendly, it's very scalable, and depending on what projector you use, it can be quite a low cost, the benefits are endless, and compared to LEDs, which are quite glaring, most of the time, I'm biased, obviously, no shame in that, but most people don't want to stare at an LED board as a backing, screen for like a speaker stage, for example, casino games. We've talked to fellows in Vegas before. It causes fatigue for people who are near them for too long. And that's, that comes down to the human eye and there's a whole science behind it, the wavelength of lights and all that. I won't go into it. It works.

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This podcast is the audio extension of Sixteen:Nine, an online publication that’s been documenting the growth and filtering the BS of the digital signage industry since 2006.