#1: Kingdom Death and Randomness

Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.Games played last week:1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)2:15 Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)4:17 Orléans: Invasion (Inka Brand, Markus Brand, Reiner Stockhausen, dlp Games, 2015)5:28 Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)7:21 Keyper (Richard Breese, HUCH, 2017)8:51 Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017) 11:18 Feature Game: Kingdom Death: Monster (Adam Poots, Kingdom Death, 2015)News (and why it doesn't matter): 34:12 Betrayal Legacy37:49 WizKids ups its game40:08 Necromunda on its way back45:24 A word from our sponsor45:32 Topic: Randomness Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.