#28: Keyflower and Games that Are Too Long

You can have too much of a good thing, which is why Mark always tries to interrupt Walker before he can finish a single sentence. Of course, "too much" is a highly subjective idea, whether applied to game length or pie. This week Keyflower is discussed, which is not too long but can feel too short--except if it were not too short it would be too long. Clear enough. Games Played Last Week:-Star Wars: Imperial Assault 3m25s (Justin Kemppainen, Corey Konieczka, & Jonathan Ying, Fantasy Flight, 2014)-Lords of Vegas 5m31s (James Ernest & Mike Silenker, Mayfair, 2010)-Sagrada 6m41s (Adrian Adamescu & Daryl Andrews, Floodgate Games, 2017)-Thunderbolt Apache Leader 8m12s (Dan Verssen, DVG, 2012)-Ginkgopolis 9m57s (Xavier Georges, Pearl Games, 2012)-Ora et Labora 11m46s (Uwe Rosenberg, Lookout Games, 2011)-Dungeon Alliance 15m11s (Andrew Parks, Quixotic Games, 2018)-Spheres of Influence 20m33s (Josh Lamont, Little Nuke Games, 2016)News (and why it doesn't matter)-Jetpack Joyride 24m45s-Spring Meadow 25m22s-Contest Results! 25m55s-Mark on The Long View (again) 26m36sFeature Game: Keyflower 27m57s (Sebastian Bleasdale & Richard Breese, R&D Games, 2012)Topic: Games that Are Too Long 51m45s Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.