#323: Wilmot's Warehouse

Who is this Wilmot? What wares is he housing? Few answers are offered. We are merely told, rather imperiously, that we work at his warehouse. Sure, we have weekends off, but on occasion the fickle demiurge Wilmot commands us to speak in monosyllable, or move seats, or hide secrets from our colleagues. One shudders to imagine what terrible fate befalls those foolhardy enough to flout his edicts.Games Played Last Week:00:41 -Terminus (Earl Aspiras and Tom Volpe, Inside Up Games, 2024)10:15 -Hour of Need (Adam Sadler & Brady Sadler, Blacklist Games, 2022)13:40 -Animal Upon Animal (Klaus Miltenberger, HABA, 2005)14:01 -Ghost Blitz (Jacques Zeimet, Zoch Verlag, 2010)14:50 -Green Team Wins (Nathan Thornton, 25th Century Games, 2022)15:45 -Spirit Island: Nature Incarnate (R. Eric Reuss, Greater Than Games, 2023)21:39 -Robinson Crusoe: Collector's Edition (Joanna Kijanka and Ignacy Trzewiczek, Portal Games, 2024)28:29 -Slay the Spire: The Board Game (Gary Dworetsky, Anthony Giovannetti, and Casey Yano, Contention Games, 2024) 34:39 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022)37:04 -Quartermaster General: East Front (Ian Brody, Ares Games, 2023)News (and why it doesn't matter):44:49 Phil Walker-Harding, Dr. Finn, and Devir Game's Cities46:15 Feature Game: Wilmot's Warehouse (Ricky Haggett, Richard Hogg, and David King, CMYK, 2024)Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.