#324: Design Pet Peeves

It is Festivus once again here at SVWAG, where we shall once again vent our collective spleen over features of games that irk us. Sometimes we will assert that our umbrage is righteous and ought to be shared, and other times we will concede we are merely motivated by idiosyncratic pique. Our feelings, in either case, shall not be denied.00:46 AYURIS: Beowulf: The Legend (Reiner Knizia, KOSMOS, 2005)Games Played Last Week:04:21 -Terminus (Earl Aspiras and Tom Volpe, Inside Up Games, 2024)08:53 -For Northwood! A Solo Trick-Taking Game (Wilhelm Su, Self-published, 2021)12:41 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022)15:15 -Harvest (Trey Chambers, Keymaster Games, 2024)20:44 -Assault on Doomrock: Ultimate Edition (Tom Stasiak, Beautiful Disaster Games, 2023)24:46 -Tribune (Karl-Heinz Schmiel, Spielworxx, 2021)29:18 -Charioteer (Matt Calkins, GMT Games, 2022)News (and why it doesn't matter):33:59 Peacemakers: Horrors of War, a promising sequel to Dawn of the Peacemakers35:27 Quartermaster General: South Front36:37 Valiant Defense: Guadalcanal: The Battle for Henderson Field NOT designed by David Thompson 37:53 Topic: Game Design Pet PeevesAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.