#329: Replayability

If you replayed all the published SVWAG episodes back-back, it would take over 355 hours, or almost 15 days. This is not necessarily how we would recommend you spend your time. Indeed, for our purposes, we are equally wrong regardless of whether anyone is there to hear it; while we sometimes engage with Western philosophy due to Mark's academic background, the realm of the koan is beyond our purview. Long story short, feel free to re-download all our episodes to your heart's content. I'm sure it would help us with some algorithm somewhere.01:41 AYURIS: Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022)Games Played Last Week:05:06 -Harmonies (Johan Benvenuto, Libellud, 2024)11:30 -Valka (Brooke Penrose, Terrible Games, 2024)17:01 -Keep the Heroes Out!: Boss Battles (Luís Brueh, Brueh Games, 2024)21:43 -Undaunted 2200: Callisto (Trevor Benjamin and David Thompson, Osprey, 2024)29:36 -CATAN: Starfarers Duel (Klaus Teuber and Benjamin Teuber, KOSMOS, 2023) 33:38 -Rise and Fall (Christophe Boelinger, Ludically, 2024)40:54 -Martian Dice (Scott Almes, Tasty Minstrel Games, 2011) News (and why it doesn't matter):42:20 International Gamers Awards announce their 2024 winners43:18 German wooden monstrosity: Drachentreppe44:59 David Thompson and Trevor Benjamin Line of Fire: Burnt Moon; in the Undaunted 2200 setting46:12 Topic: ReplayabilityAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.