#340: Frustration with Randomness

In addition to having to struggle with new hardware on account of gravity murdering his tablet of 10+ years, we now must try to adjust to capturing the sweet, sonorous tones of the elusive Jimbo. It's hard to get audio levels right when the mic's compressor itself swoons from sheer bliss.  02:43 AYURIS: Revive (Helge Meissner, Eilif Svensson, Anna Wermlund, and Kristian Amundsen Østby, Aporta Games, 2022)Games Played Last Week:06:28 -Civolution (Stefan Feld, Deep Print Games, 2024)19:45 -Race for the Galaxy (Thomas Lehmann, Rio Grande Games, 2007)25:22 -Don't L.L.A.M.A. Dice (Reiner Knizia, AMIGO, 2021)27:56 -Windmill Valley (Dani Garcia, Board&Dice, 2024)30:32 -The Isle of Cats Duel (Frank West, The City of Games, 2024)34:22 -The White Castle: Matcha (Israel Cendrero & Sheila Santos, Devir Games, 2024)37:01 -Battalion: War of the Ancients (Paolo Mori and Francesco Sirocchi, Osprey, 2024)43:11 -Spirit Island (R. Eric Reuss, Greater Than Games, 2017)News (and why it doesn't matter):45:31 Please support us on Patreon! www.patreon.com/svwag46:00 New content for Snap Ships Tactics!46:52 Behold: Rome is on The Game Crafter47:15 Persuasion by Xoe Allred Hollandspiele (PAX Unplugged)48:11 Topic: Frustration with RandomnessAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.