#361: What Makes Longer Games Worth It

Walker and Mark almost come to blows over Flip 7 this week. Their disagreements over the merits of the product (Game? Experience? Way of Life? Sub "Roll a 6, Win a Cookie" distraction?) have long simmered, but the fundamental schism can no longer be ignored or papered over. They finally have it out. 02:27 AYURIS: Knarr (Thomas Dupont, Bombyx, 2023)Games Played Last Week:03:36 -Autobahn (Fabio Lopiano and Nestore Mangone, Alley Cat Games, 2022)06:39 -Scythe (Jamey Stegmaier, Stonemaier Games, 2016)09:47 -Fairy Tale (Satoshi Nakamura, What's Your Game?, 2008) 15:00 -Moon (Haakon Gaarder, Sinister Fish Games, 2023)18:17 -Spots (Alex Hague, Jon Perry, and Justin Vickers, CMYK, 2022)21:13 -ito (326, Arclight Games, 2019)28:06 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022)31:45 -Flip 7 (Eric Olsen, The Op Games, 2024)News (and why it doesn't matter):35:50 Recall from Alion by Dr. Ø; pseudo-sequel to Revive?38:07 Open registration for SVWAG Con (July 25th-July 27th) on Eventbrite! https://tinyurl.com/25s6p5jd38:40 Topic: What Makes Longer Games Worth It?Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Om Podcasten

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.