Building Steam Games with React

In this episode, Scott and Wes talk with Drew Conley about building games with Javascript.

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Show Notes

1:58 - What is Danger Crew?

5:25 - Did you have a background in game dev before this?

8:36 - What were the initial resources you went to to make a game in React?

10:27 - How much of it is Canvas?

13:06 - What other libraries are you using?

14:00 - How did you lay out the environments?

16:35 - How is text rendered?

22:40 - How did you do all of the animation?

26:08 - What performance issues did you run into?

27:31 - How do you handle user states and saves?

29:21 - Is there any server side aspect?

30:42 - What was the process for creating the level editor?

34:38 - How did you publish the game / wrap it as an executable to sell?

38:16 - How do you update it?

39:43 - How difficult was creating the game logic?

41:20 - The dev theme in the game is super prominent, did that make working on it more fun?

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Om Podcasten

Full Stack Developers Wes Bos and Scott Tolinski dive deep into web development topics, explaining how they work and talking about their own experiences. They cover from JavaScript frameworks like React, to the latest advancements in CSS to simplifying web tooling.