Episode 24: Networked Games with Eirik Pederson

Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan for scalability and dealing with server load? For those of you out there interested in the ins and outs of networked games, this episode is for you. Join co-hosts Andrew, Eduardo, and Obinna as they sit down with Sales Director and Co-founder Eirik Pederson of GameHosting to discuss the company and provide insight on what it takes to get a game online. Thanks again for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about servers or networked games in Unity, to: thedebuglog@gmail.com NOTE: Ulf Magnusson of GameHosting will be in the Los Angeles area from March 28th - April 1st, 2016 to meet with any and all game developers interested in learning more about GameHosting's services.

Om Podcasten

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.