Episode 32: Google Play Services

Increasing player acquisition, retention, and optimizing development time are three of the top priorities for most game developers. In this episode we bring you a solution to help you solve the aforementioned problems, in addition to allow you to save player's progress in the cloud and make your game multiplayer. It sounds great, right? Well, it is. This week we are talking about Google Play Services. This extremely useful suite of services allow you to have global and social leaderboards in your game, and make it easier for players to invite their friends to play. It also offers a very straightforward way to create challenges and quests that will keep players engaged and coming back for more. In this episode we not only explain Google Play Services’ features and benefits, we take it a step further, and talk about some of the game design decisions that you will have to make when integrating these services into your game. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send us any questions or comments to: thedebuglog@gmail.com

Om Podcasten

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.