Episode 47: Making Your First Game

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode we go through my journey in the development process of “The Hangman,” which it’s released in Google Play. Today, we cover all those small design decision that can make a game succeed or fail. For instance: What platform to pick? How big will the game be? What monetization strategy are you going to use based on the chosen platform? How is the game going to look like? Should you work alone in the game? What propagation strategy do you include in your game, if any? In addition, we go through the research process before I decided to make “The Hangman,” the most challenging parts of the game, and also how to overcome those obstacles. It was an AWESOME experience and I am glad to share it with you in this episode. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about game dev interviews, to: thedebuglog@gmail.com

Om Podcasten

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.