Episode 5: Playtesting your Game

Rogue podcasters Ryan, Obinna, and Andrew were feeling a bit brazen and decided to record an episode without the other two co-hosts. In this episode we answer the “How”, “Why,” and “What” when playtesting your game. The guys channel their inner Fido in this episode in referencing a somewhat common phrase, “Eat your own dog food.” The guys explore the phrasing and its many interpretations, highlighting a few ‘gotchas’ when approaching playtesting, such as modular tests versus holistic playtesting. Thanks again for tuning in this week and we hope you enjoyed the show! We are still receiving an overwhelmingly positive response and sincerely appreciate all of the listens, downloads, and ratings and reviews we’ve received on iTunes! Every review helps us immensely. Game of the Week The Room - Fireproof Games

Om Podcasten

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.