Episode 15: Building Multiplayer Virtual Reality Applications in Unity with Zac Drake

In this episode of The Diff podcast, host Navyata Bawa chats with Zac Drake, a software engineer on the VR Developer Environment Engineering team about the VR Platform SDK Multiplayer features, highlighting how the SharedSpaces app makes them easy to use out of the box in Unity. Zac explains some of the challenges that can arise when developing multiplayer VR applications. We discuss how developers can account for things like latency, as well as other best practices, recommended resources and learning materials to help you start building multiplayer VR experiences.

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Hosted by Joel Marcey, a staff developer advocate on the Meta Open Source team, The Diff showcases the program, the projects and the people that drives the team's mission of building community through open source technology.