#72 - Dreams is great - but what is it, exactly?
We've been having a lovely time with Dreams, the Media Molecule game that's been in early access for almost a year, and in development before the PS4 was even revealed. Despite this, there are still questions about what Dreams is, and what you get and can do in the final game, so guides editor Matthew Reynolds (twitter.com/Crazyreyn), features editor Martin Robinson (twitter.com/vics_viper), senior staff writer (twitter.com/Clert) and Digital Foundry's Tom Morgan (twitter.com/cataferal) try and put them to bed - from its short story mode and how much that matters, to whether opening creations up to self publishing or other forms of funding would be a good idea. Also - we recorded this episode on Monday, a whole day before Martin's dream mentioned in the episode intro turned out to be true. I'm hoping he dreams about Shenmue 4 next. Of course, audio might not do the game justice, so here's some further reading from Eurogamer's coverage of Dreams to help: The Dreams campaign is stylish but... is that it?: https://www.eurogamer.net/articles/2020-02-12-the-dreams-campaign-is-stylish-but-is-that-it Why did Dreams take Media Molecule seven years to make?: https://www.eurogamer.net/articles/2020-02-14-why-did-dreams-take-seven-years-to-make The best Dreams games we've seen so far: https://www.eurogamer.net/articles/2020-02-19-best-dreams-games The Power of Dreams: Game Creation - How Does It Actually work? https://www.digitalfoundry.net/2020-02-15-the-power-of-dreams-game-creation-how-does-it-actually-work