Kotaku / Fullbright Company / Chris Remo / The Advantage

Episode #59: When you think of video game music, you might hear Koji Kondo’s Super Mario Bros. original score, or maybe FlyLo FM from Grand Theft Auto’s licensed soundtrack. Either way, video games have long held promise for composers and musicians. Like movies, video games are naturally a broad medium with room for different musical experiences. Games also provide a lucrative revenue stream for some artists. One composer, Chris Remo, who has worked on recent hits like Gone Home and Firewatch, joins us to talk about how he got into the video game industry. We also hear from Steve Gaynor, co-founder of indie game studio, The Fullbright Company. Kotaku editor-at-large Kirk Hamilton gives us a rundown of current and past trends in game music. To end the show, we get an idea of how video game music has influenced an entire music genre, and hear from Spencer Seim of Nintendocore band The Advantage.

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Founded by Music Biz President, Portia Sabin as a way to educate musicians on the realities of the music business, The Future of What Podcast has become a forum where the most significant voices in our industry discuss important issues of the day. Tune in as she hosts important industry figureheads and innovators alike in exciting discussions on where the music business is headed next!