Haunted Landscapes, with Heather Miller

We’re back and we’re digging deep. While you might expect to find ghosts in these haunted landscapes, mostly we’re unearthing history. Oh, and carcinogens. On balance, ghosts seem like the healthier option. Main Topic: Haunted Landscapes Building on last episode’s discussion of Lovecraftian horror and detective fiction explored in Heather Miller’s Ripples From Carcosa, we’re delving into another part of the book, which lays out the idea of haunted landscapes. The landscapes in question are haunted by the past rather than ghosts, with layers of history transforming their geography and meaning. We take this concept and see how it might help us add depth to our Call of Cthulhu scenarios. Our Guest Host We are delighted to have Heather Miller join us for this episode. Heather is a Lovecraftian scholar who has presented a number of papers at Necronomicon Providence and has recently published a book for Hippocampus Press — Ripples From Carcosa — which explores the relationship between Lovecraft and True Detective. Heather’s other papers include “Melville and the Lovecraftian Gaze”, which examines the connection between Lovecraft’s investigators and the cosmic horror of Moby-Dick, and “Toward a Definition of Lovecraftpunk”. You can find Heather’s blog at notesonhplovecraft.blogspot.com, where, amongst other things, she discusses some of the research that went into her book. Links Things we mention in this episode include: * Ghosts in Call of Cthulhu * Hauntology * True Detective * Detective fiction and Call of Cthulhu * Requiem For a Nun by William Faulkner * “The Shadow Out of Time” by HP Lovecraft * Petrochemical America by Richard Misrach and Kate Orff * Cancer Alley * “The Colour Out of ...

Om Podcasten

The Good Friends of Jackson Elias is an irregular podcast devoted to the Call of Cthulhu roleplaying game, horror movies and horror gaming in general. It is hosted by Paul Fricker, Matthew Sanderson and Scott Dorward, three freelance writers who have worked on the new edition of Call of Cthulhu and other horror roleplaying games. Episodes are usually built around a particular theme, always centred on our shared love of all things dark and horrifying.