Intel Promises Battlemage GPU Game Fixes, Enough VRAM and Long Term Future (feat. Tom Petersen)

Episode 55: Intel's Tom Petersen joins the podcast to chat about Arc Battlemage! We discuss fixing and improving game compatibility, the importance of enough VRAM, hardware design decisions including the die size, the future of the Arc division, XeSS 2 frame generation and plenty more.CHAPTERS00:00 - Intro02:12 - The Journey from Alchemist to Battlemage09:21 - Hardware Changes and Improving Game Compatibility15:13 - The Importance of VRAM20:11 - GPU Design Choices and Improvements34:18 - The Price38:12 - The Future of Arc: On the Chopping Block?48:28 - XeSS 2 Frame Generation and XeLL1:19:45 - Ray Tracing on Arc Battlemage1:25:32 - OutroSUBSCRIBE TO THE PODCASTAudio: https://shows.acast.com/the-hardware-unboxed-podcastVideo: https://www.youtube.com/channel/UCqT8Vb3jweH6_tj2SarErfwSUPPORT US DIRECTLYPatreon: https://www.patreon.com/hardwareunboxedLINKSYouTube: https://www.youtube.com/@Hardwareunboxed/Twitter: https://twitter.com/HardwareUnboxedBluesky: https://bsky.app/profile/hardwareunboxed.bsky.social Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

Steve and Tim from the YouTube channel Hardware Unboxed bring to you a weekly show discussing all the latest news and interesting topics in the PC hardware and gaming scene. With our decades of experience testing and benchmarking hardware, you'll be sure to enjoy various insights into tech and the occasional guest, especially if you love building PCs and playing PC games. Hosted on Acast. See acast.com/privacy for more information.