Chapter 75: Circle of Souls

Summary: Two Constructs are summoned to tend the Tribe at the pool - the Fighter, the Wizard, the Elf, the Halfling, and the Dwarves. Yet an unexpected secret is revealed as well regarding a power that may allow the Unicorn to be found once again. Of Special Note: On Iron Forge, the artifact known as the Skull Sword. Download Chapter 75: Circle of Souls Become an honored Patron. Download All Future Episodes & Bonus Episodes -HERE- The following recording for The Iron Realm Podcast by Alivve was used during the Intro, Tribal Matters, and Real Roleplay: Custom Audio created for The Iron Realm by Alivve I edited tracks for volume, length, pitch, and mood. (find Alivve at freesound.org) Click here to visit her page Alivve's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ The following recording for The Iron Realm Podcast by Angela Tran was used during the Intro, Tribal Matters, and Real Roleplay: Custom Audio created for The Iron Realm by Angela Tran I edited tracks for volume, length, pitch, and mood. (find Angela Tran at Angela Tran Voiceovers) Click here to visit her page Angela Tran's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ My thanks as well for all audio featured under the cc0 license on tonight's podcast. The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art/website art was created from a public domain image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. The Iron Realm Podcast is released 1d4 times per month and is a labor of love. Enjoy and support the show. And fare ye well, Traveler of the maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!

Om Podcasten

The following podcast is intended for adult audiences. Listener discretion is advised. The Iron Realm. When all Planes of Existence fall to ash, there is only one realm that remains. Before you in all directions, deep in the dark, there lies the Maze. Millions of miles of corridors, caves, tunnels without end. This is the ultimate dungeon. Orcs! Goblins! Lizard Men! Trolls! Ready your sword, your spells, your crossbow, your Warhammer. Keep close your companions, for they are your only hope for survival. Elf! Fighter! Wizard! Cleric! There are no rerolls. There is no way out. Yet here, in the dark, if any of the merciful gods still remain, you may find the strength you need to fight, the cunning you need to hide, and the luck you need to stay alive. Just a little longer. IRON REALM! IRON REALM! IRON REALM! Get your dice and graph paper - and be sure to bring your friends. I’ll see YOU in the Realm. There be dragons here.