Chapter 8: Rival Tribe

Summary: The Tribe of Solus encounters Others in the Maze - four human beings and a Halfling Fighter. Desperate for water, they risk a dangerous conflict with the rival tribe. Of Special Note: The five members of the Rival Tribe are tonight encountered: Amizar the Wizard, Bardar the Halfling, and the three rogue sisters: Iona, Peola, and Kanna. The stats for these characters are generated and an evaluation of their strengths and weaknesses is given. Secrets of the Maze Master discusses character levels, level points, and level point pools in detail. The group comes face to face with their first instant-death opponent. Tonight's episode also debuts a new segment: Treasure Room. Download Chapter 8: Rival Tribe Become an honored Patron. Download All Future Episodes & Bonus Episodes -HERE- The following recording for The Iron Realm Podcast by Guinefurrie was used during the intro: Custom Audio for The Iron Realm created by Guinefurrie I edited tracks for volume, length, pitch, and mood. (find Guinefurrie at freesound.org) Click here to visit her page Guinefurrie's aforementioned audio is included in accordance with Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ The Iron Realm is intended for adult audiences. Listener Discretion is advised. The Iron Realm album art was created from a public domain image from PixaBay. Audio on the podcast, unless otherwise noted, has either been created by the author or has been used in accordance with the Creative Commons Zero license. The Iron Realm Podcast is released 1d4 times per month and is a labor of love. Enjoy and support the show. And fare ye well, traveler of the maze, in the light and in the dark. Subscribe to The Iron Realm Podcast!

Om Podcasten

The following podcast is intended for adult audiences. Listener discretion is advised. The Iron Realm. When all Planes of Existence fall to ash, there is only one realm that remains. Before you in all directions, deep in the dark, there lies the Maze. Millions of miles of corridors, caves, tunnels without end. This is the ultimate dungeon. Orcs! Goblins! Lizard Men! Trolls! Ready your sword, your spells, your crossbow, your Warhammer. Keep close your companions, for they are your only hope for survival. Elf! Fighter! Wizard! Cleric! There are no rerolls. There is no way out. Yet here, in the dark, if any of the merciful gods still remain, you may find the strength you need to fight, the cunning you need to hide, and the luck you need to stay alive. Just a little longer. IRON REALM! IRON REALM! IRON REALM! Get your dice and graph paper - and be sure to bring your friends. I’ll see YOU in the Realm. There be dragons here.