Gottlieb Part 1

TCW Podcast Episode 149 - Gottlieb Part 1   We look at the company Gottlieb which was a major coin-op company founding during the roaring twenties, and rising to prominence in the great depression, and post war era.  The company is most well known for pinball, and the many contributions to making it more than a gabling device.  We follow the rise of the company up until the 1950s.  Though not quite at the video game era yet, the background of the company does help dictate and shape how Gottlieb made its mark in video game history.   Punch Board Price is Right: https://youtu.be/pyiMiLGfAQ0?t=210 Gottlieb Grip Tester: https://www.youtube.com/watch?v=G0ZjhdXMx8U Majestic Moving Target: http://www.pinrepair.com/arcade/majest.htm Bingo Pamphlets: https://www.ipdb.org/machine.cgi?id=294 Google Gottlieb Bingo Images: https://images.app.goo.gl/Ki2DG8oKJCqPHYU1A Baffle Ball Pinball: https://www.youtube.com/watch?v=p1jETFi-f_c Five Star Final: https://www.youtube.com/watch?v=HMHzjaoXe7A Humpty Dumpty: https://www.youtube.com/watch?v=eNs78X_7tlU Just 21: https://www.ipdb.org/machine.cgi?id=1344Knockout: https://www.youtube.com/watch?v=oI42ODA6eHE   New episodes on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Om Podcasten

Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!