Infocom

TCW Podcast Episode 101 - Infocom We look at the short life of Infocom.  A company that fell into the videogame sphere.  Best known for their text adventure games, including the renowned game Zork.  They started off as a company to keep creative minds together from MIT, and brought forth unique developments including using virtualization for video games.  Due to lack of innovation, combined with its acquisition by Activision, the failure of their database Cornerstone, and  saturating the market with a niche product; the company was closed down in the late 1980's.  With a dedicated fan base in text adventures, Infocom's influence has been felt in some circles to the present day! TCW084 - Time Shared: http://podcast.theycreateworlds.com/e/time-shared/ Colosal cave advcenture: https://www.youtube.com/watch?v=O3etkSoHrR8 Zork on a PDP-11: https://www.youtube.com/watch?v=gYng1yypNCA Zork Example Play: https://www.youtube.com/watch?v=TNN4VPlRBJ8 Quick Explanation of Virtualization: https://www.youtube.com/watch?v=XItj08D5KPk What is Virtual Memory: https://www.youtube.com/watch?v=2quKyPnUShQ   New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love  Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Om Podcasten

Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!