The Computer Wars Part 3

TCW Podcast Episode 174 - The Computer Wars Part 3   In our conclusion of the live stream, and our look at the computer price wars we see the implosion of the home computer market in the 1980s. The main players were trapped in a race to the bottom. Eventually, Commodore was able to beat out Texas Instruments. This also took out the smaller players like Coleco and Mattel. In the end Commodore was able to dominate the market for a few years. Eventually, they were overcome by the PC clones. But that is another story.   Commodore 64: https://www.youtube.com/watch?v=BpXFB8ZEH30 TCW 124 - The Visions of Coleco Part 1: http://podcast.theycreateworlds.com/e/the-visions-of-coleco-part-1/ TCW 125 - The Visions of Coleco Part 2: http://podcast.theycreateworlds.com/e/the-visions-of-coleco-part-2/ TCW 016 Early Computer Game Platforms: The Trinity, and the Disciples: http://podcast.theycreateworlds.com/e/early-computer-game-platforms-the-trinity-and-the-disciples/   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Om Podcasten

Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!