Three Moves Ahead 471: Anno 1800

Nice island you got here, shame if it wasn't fully industrialized! Fortunately Jon, Troy, and Rob are here to strip mine, clear-cut, and redevelop the hell out everything in sight. Troy puts this latest entry in the broader context of both the series and city builders in generals, Jon has made some mistakes, and Rob is both dazzled by the game's beauty but wishes it more fully captured the impact of heavy industry on nature. Also he is convinced somehow he can make a sensible grid layout out of a game built to confound them.

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Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.