Hardspace: Shipbreaker

Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.

Om Podcasten

This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.