Recompile

In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.

Om Podcasten

This is Unity – Behind the Game, where we talk to the talent creating some of your favorite games made with Unity.