WebGPU and wasi-gfx with renderlet

In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.  Resources: Mendy Berger on LinkedIn → https://goo.gle/4b1y205  Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb  Renderlet → https://goo.gle/3QsfjRy  renderlet Wasm I/O talk → https://goo.gle/42Z4nm4  renderlet Wasm I/O slides → https://goo.gle/4b7qCs1  Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu  Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg  Mesh shaders → https://goo.gle/40Y2Jyu  Work graphs → https://goo.gle/42X96ot  When in doubt, writeBuffer() → https://goo.gle/4jWjLWm  Fine grained control of memory proposal → https://goo.gle/4hHMvkj  Streams.wit → https://goo.gle/4gHkQhT   wasi-gfx talk: → https://goo.gle/4gU0tyo  wasi-gfx proposal → https://goo.gle/3QmYY0z  Web IDL → https://goo.gle/3X7Ea10  WIT → https://goo.gle/3CYzp2W  Webidl2wit → https://goo.gle/412whef  Mendy Berger on Mastodon → https://goo.gle/3D7XPXH  Sean Isom on X → https://goo.gle/41lY5vN

Om Podcasten

WebAssembly (abbreviated Wasm, a contraction of “WebAssembly”, not an acronym, hence not using all-caps) is a safe, portable, low-level code format designed for efficient execution and compact representation. An assembly is a group of people gathered together in one place for a common purpose. In this show with the whimsical name WasmAssembly (get it?), Thomas Steiner, Developer Relations Engineer at Google, chats with experts from the community about the past, present, and future developments happening in the world of WebAssembly.