Episode 186: Deep Lore

Danielle, Cado, Natalie and Rob sit down to talk lore in games, when it's done well, when it's done poorly, and just why it's so hard to get right. We start with Destiny, a franchise that has radically changed just how it handles lore, and go deep into design that encourages intriguing, rather than eye-rolling detail about a game's world and characters. Discussed: Destiny, Destiny 2, Bloodborne, Dragon Age: Inquisition, Hollow Knight, Mass Effect, Life is Strange: Before the Storm, System Shock 2, Everybody's Gone to the Rapture, BioShock, Prey, Dishonored, Spider-Man, Conservative radio pundits. Hosted on Acast. See acast.com/privacy for more information.

Om Podcasten

What's good, Internet? Join Waypoint's Rob Zacny, Patrick Klepek, Renata Price, Natalie Watson, and Ricardo Contreras two times a week, as they break down the biggest stories in video games, talk about their favorite media, and unfairly compare everything to Dark Souls. Hosted on Acast. See acast.com/privacy for more information.