150. Should video games be used as tools for learning? with President and CEO of the Entertainment Software Association, Stanley Pierre-Louis

According to the Entertainment Software Association, 76% of kids play video games. With their ability to build problem-solving, communication, and collaboration skills video games are starting to make their way to the classroom. What are the benefits of video games? What role should parents have in choosing the games their child plays? And how can video games be used as tools for learning? In this episode, Stanley Pierre-Louis joins Kevin to discuss how video games can be used as a tool for learning. Meet Stanley: Stanley Pierre-Louis is the President and CEO of the Entertainment Software Association, an organization dedicated to being the voice and advocate for the video game industry.  With more than two decades of entertainment and media experience, Stanley leads ESA’s efforts to showcase the impact the video game industry has on business, entertainment, and culture.  This is, What I Want to Know.  

Om Podcasten

Welcome to ‘What I Want to Know’, one of the most downloaded K-12 education podcasts in the country! Listen in with our host, Kevin P. Chavous, as he connects with innovators and leaders who share practical, transformative solutions to the biggest challenges in education today. As America rethinks the future of schooling, Kevin explores emerging needs and possibilities, for students and educators alike, through short, stimulating conversations. Subscribe to ‘What I Want to Know’ on Apple Podcasts, Spotify, or your favorite podcast platform, and leave a rating and review so we can bring you more of the topics you want to hear about!