Reading Indie Games At The Club (w/ Paul Beakley)

Support the show on PatreonThis week, we're talking to Paul Beakley has been involved with the games industry since at least the mid 1990s. He's a Game Chef finalist, a Golden Cobra honourable mention, and an official designer/adventure module writer for games like Deadlands, Earthdawn, Mutant Chronicles and more. He's also been writing about games for a long time, across various websites, forums, and magazines like Pyramid and Inphobia. But we're here today to talk about the Indie Game Reading Club, which began on the long lost shores of GooglePlus in 2015. It's now a standalone website and slack community where there's a lot of great writing and discussion of small-press storygames. I love reading it and you will too!Show notes:1:38 - Starting the Indie Game Reading Club16:32 - Why do we write about games?21:31 - Roleplaying as faith practice26:03 - How to be critical without being mean38:02 - Who is your audience?43:54 - Infectious Enthusiasm: a|state, Fellowship49:58 - Tyranny of Numbers: the economics of criticism51:53 - RePlay59:30 - All Advice Is Advice For MyselfThis episode was edited by Gabriel Caetano.Support the showThe Yes Indie'd Website // The Indie RPG Newsletter

Om Podcasten

Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.