Dan Rodrigues - first shuttle, racing the beam & retro gaming

00:00 Introducing Dan Rodrigues 01:15 Dan was on the first shuttle 02:30 Converting an FPGA project to an ASIC 03:17 How long it took to prepare his submission? 05:17 What kind of config changes were required? 07:50 VDP-lite - wishbone peripheral that can generate sprites and put out on VGA: https://github.com/dan-rodrigues/caravel_vdp_lite 08:45 No framebuffer 11:20 How many flip flops were required? 12:37 A look at the GDS 14:10 Framebuffer vs racing the beam 16:28 How does the wishbone part work? How can VDP-lite be controlled? 18:10 Do you have projects planned to run on the hardware 19:06 Sam Littlewood’s PCB: https://github.com/samlittlewood/caravel_carrier 25:44 Diadatp made a PR on VGA clock demo for realtime verilator rendering 26:00 Caravel test structure 27:06 Icestation32: https://github.com/dan-rodrigues/icestation-32 28:31 Recommendations from Dan about how to learn more about retro gaming 30:12 Ultimate Gameboy talk: https://www.youtube.com/watch?v=HyzD8pNlpwI

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